Visual scripting for Minecraft Bedrock

Build gameplay systems without losing control of the code.

Pathway Flow turns connected nodes into readable Minecraft Bedrock JavaScript. Design faster, inspect the output, and keep working with the tools you already know.

Coming soon See how it works
Platform Windows
Output JavaScript
Target Bedrock Script API
Screenshot of the Pathway Flow editor interface.

Actual editor screenshot · Work in progress

The product

Visual logic in. Usable code out.

Pathway Flow is not a closed no-code system. The graph is simply a faster way to author real Bedrock Script API projects.

generated.js JavaScript
import { world } from "@minecraft/server";

world.afterEvents.playerSpawn.subscribe((event) => {
  const player = event.player;

  if (player.hasTag("member")) {
    player.sendMessage("Welcome back!");
  }
});

Capabilities

A focused toolset for Bedrock creators.

01

Event-driven graphs

Build around after events, before events, player input and scheduled systems.

Events
02

Real gameplay logic

Use conditions, values, scoreboards, forms, particles and reusable ability nodes.

Logic
03

Readable generation

Export JavaScript that remains understandable and editable outside the application.

Output
04

Project-based workflow

Save flow projects, return to them later, and package the result for Minecraft Bedrock.

Workflow

Why Pathway Flow

Less repetitive setup. More time spent on the system itself.

Minecraft Bedrock scripting often means repeating the same event wrappers, checks and setup code before the actual idea can take shape.

Pathway Flow is being built to remove that friction while preserving the part that matters: control over how the finished project works.

Release status

Currently in active development.

The first public version of Pathway Flow is not available yet.

Coming soon